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Description
This is a demo of what the node I am currently working on. It works by a combination of two denoising setups:
First--- Shifts and darken bright areas within the scene to minimize loss in detail for the lighting
Second--- Blends six altered and three untouched passes into one with bilateral blur (passes are Gloss, Diffuse, and Trans.) [This will result in blurry textures]
Third--- Reapply original textures onto the colored scene
Fourth--- Reapply AO and Shadows [sharpens blurred shadows]
Fifth--- Adds distance fog as well as lens glare
Sixth--- Adds a vignette and distorts screen
First--- Shifts and darken bright areas within the scene to minimize loss in detail for the lighting
Second--- Blends six altered and three untouched passes into one with bilateral blur (passes are Gloss, Diffuse, and Trans.) [This will result in blurry textures]
Third--- Reapply original textures onto the colored scene
Fourth--- Reapply AO and Shadows [sharpens blurred shadows]
Fifth--- Adds distance fog as well as lens glare
Sixth--- Adds a vignette and distorts screen
Image size
3630x2370px 30.75 MB
© 2013 - 2024 Boyiri
Comments10
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wow man, oustanding results, you mastering composition nodes, I dont remember pict rendered in cycles below 500 samples, and more often I render even five or more same picts with different seeds and finaly merge them in enfuse/enblend.
Your results shocked me... please post on blendswap your Magic. Many users will worship You!
))
Your results shocked me... please post on blendswap your Magic. Many users will worship You!
))